The Journeyman Project: Pegasus Prime

17
Apr
2015

The Journeyman Project: Pegasus Prime

As the final credits begin scrolling on my screen I begin to feel a great sense of relief fall over me. I can't believe what I had just done. This is something that I have been waiting for almost 20 years to finally accomplish. I finished The Journeyman Project: Turbo. Well to be precise I finished Pegasus Prime, the remake, but that is just as good!

Why do I feel this way? It is a long story.

A long time ago (and I do mean a long time ago) my cousin had bought a new computer and they had me set it up. It was a brand new Packard Bell (high five for those who remember them) with those new top of the line Pentium Processors. One of the items that came with the PC was a copy of the Journeyman Project: Turbo.

The Journeyman Project was a point and click adventure game in a similar style to the Myst series. Myst always held a special place in my heart and it's style of gameplay left a huge impression on me when I was young. The Journeyman Project was similar but in many cases better. Here was an adventure game where I could be the time traveling hero, jumping across the time waves saving the future.

I immediately got hooked on the game but I had a big problem.

I could never finish it.

You see the game was always at my cousins house thus I could never sit down for a long period of time to play through the whole thing. I don't think the original game had a save option. The game was made in Shockwave and as such it didn't have much flexibility for a save feature.

This isn't to say that I didn't try to finish the game. But considering I was always rushed to play it I never could take my time to figure it out.

Over the years I would see sequels to the game come out on store shelves but I never purchased them because I wanted to play the first game and finish it before I played any of the sequels.

By the time I had my own computer and wanted to buy the game it was too late. The studio had practically vanished and the games were no longer on the shelves. Keep in mind this was before online retailers and before digital distribution. If you couldn't find a boxed copy of the game you were just shit out of luck.

Speed up now to 2015 and during one of my random searches for old games from my childhood on GoG I find this game called "The Journeyman Project: Pegasus Prime". This intrigued me because I knew at the time that the 2nd and 3rd games in the series were already on GoG but that the original game had some legal issues that prevented it from being available.

At first I thought that the game was some sequel that I had never heard about but after reading about the game I realized that this wasn't some new game, it was a complete remake of the Original game by the games original developers that I had never heard about before! Apparently this remake was made after the second game in the series came out. It was a real game and not a over-glorified Shockwave demo like the original.

So how was the game?

It was pretty good once I figured out the trick to getting past all of the levels. TJP takes a non-linear approach to level design. It isn't the kind of game where once you goto a level you are stuck there until you finish it. Instead the game takes advantage of your ability to jump to different points of time and it makes you pick up items from different times in order for you to advance further to your goal.

Another interesting aspect of the game are the multiple victory routes to each level. This kind of detail and options is amazing for a game of it's age. Games today like Dues Ex: Human Revolution gets mountains of praise for it's multiple victory routes and this game was doing it way back in 1993!

I do admit, I did use some walkthroughs to advance past some parts of the game. I know that isn't the purist route because back then there were no walkthroughs. But I am proud to say that I figured out almost all of the puzzles on my own, including the last one.

Overall though the game itself is pretty awesome. It took me about 10-12 hours to play through. That includes all of the time I spent going through the same levels multiple times because I forgot to pick up a needed item. Furthermore some parts of the game don't readily explain what you need to do next. I think I flew around Mars about 3 times before I figured out I had to take the launch tube into orbit. But this is what games were like back in the 90's.

So what is next on my list? The sequel Buried in Time of course!